Scott Pilgrim, Vols. 1 and 2
All art constantly aspires towards the condition of music. For while in all other works of art it is possible to distinguish the matter from the form, and the understanding can always make this distinction, yet it is the constant effort of art to obliterate it.
-- Walter Pater, Studies in History of the Renaissance
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Certainly music and art have changed since Walter Pater wrote that in 1873, and I don't know what he'd make of Jackson Pollock or Finnegan's Wake. But the quote always gets me thinking about form, and about what makes each medium of art special, and why so many kinds of art end up telling the same stories in the same way. The majority of comics follow the same representational path as film, television, and prose. They are about. They envision a new reality, and then try to describe that reality in a somewhat naturalistic fashion.
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In Shakespeare, when the emotion gets high enough, the characters burst into soliloquy. In musicals, they burst into song. In Scott Pilgrim, they burst into fight. Hamlet isn't really talking to himself, Gene Kelly isn't actually singing in the rain, and Scott Pilgrim isn't fighting. It's a stylistic conceit that speaks to a generation raised on comics and Capcom games more than monologues or musical numbers, but it's not that different. Whether it's asking a girl to go out (and be in your band) or "meeting the ex", it's a huge emotion that breaks down the easy naturalism of the "real-life" segments. Any naturalistic representation of the scene wouldn't do justice to the emotional power, so it needs to break out of that mold.
Scott Pilgrim has been praised for it's "game logic", and as a old-school gamer, I was interested to see. But I just don't think it's really that fundamental. There's some structure borrowed from classic platformers (level bosses), and there's some concepts (defeated enemied dropping coins), but it's really just an importing of a different myth structure. Scott Pilgrim falls squarely in the tradition of magical realism, but unlike Gabriel García Márquez or Jorge Luis Borges, O'Malley is using 8-bit Nintendo and old Archies cartoons as the defining myth. Where others would have ghosts and curses, Scott Pilgrim has warp pipes and power-ups. Like the magical realists, O'Malley is using otherworldly elements to tell a very human story, never forgetting that the emotions are at the center. Where pure sci-fi (and most mainstream comics) makes it's idea the protagonist and it's world a character, magical realism keeps the focus squarely on the people, not the special effects. Scott Pilgrim isn't about fight combos or wire-fu battles in the Public Library. It's about a kinda screwed up twenty-something trying to make the best he can out of his life and loves, and all the rest just serves to tell that story.
So instead of describing Scott Pilgrim as "Game Logic Fight Comix", I'd like to start calling it a "Post-Modern Magic Realism Fight Musical". Of course, labels don't really matter, and a great work like what O'Malley has going here just shrugs off categories. It doesn't matter what you call it: Scott Pilgrim is Art. I think William Pater would have approved.
1 comment:
Thanks for the kind words, Zilla. Definitely check out Scott Pilgrim. It's really one of the few books I've read that was hyped to the skies .... then ended up blowing me away anyways.
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